It's 31 frames meaning it's very much reactable. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. 8th overall. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. 26. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Ky Kiske is the go-to "shoto" character alongside Sol. This move and the 236K it canceled from are considered one multi-hit attack. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Will force a Wall Break if the opponent touches the corner. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Hits slightly behind Sol, allowing it to be used for cross-ups. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Remind them that blocking isn't everything. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Links into c.S on Counter Hit for a decently powerful conversion. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Upward swipe that hits overhead pretty quickly. Sol has tricky special moves which help him get in, and a suite of normals which . Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Links into c.S on Counter Hit for a decently powerful conversion. Es la conclusin de la historia de Sol Badguy (A.K.A. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. This is a very small sample size, so should be taken with a big spoon of salt. Going to ignore the Chipp matchup for the time being, apologies in If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Can be Roman Canceled on hit for decent damage and better okizeme. Key tool in frame traps, leading to some of Sol's highest damage. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Overview. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. What are the worst matchups in Strive at the moment? The most well-rounded defensive toolkit in the game. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Hes the best overall balanced character in this game vs the rest of the cast. Sol has some of the strongest defensive tools in the game. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Press J to jump to the feed. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. This page was last edited on 28 January 2023, at 04:05. Character Win rate Total usage; 25 %: 16: . Someone you don't want to run into. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Test 6P is juiced so if Ram gets 6P happy just slap them. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Vote for tiers. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Sol's slower but more powerful strike invincible reversal. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Above her head floats a cracked yellow halo. The active frames of an attack refers to the amount of time an attack can hit the opponent. Vote for tiers. When he whiffs something like, Business as usual, watch out for Nago doing. Sol does an uppercut followed by a fiery straight punch. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Giovanna vs Happy Chaos Matchup Knowledge. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Knocks opponent away and causes slight ground bounce on air hit. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. I-No - 19. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). On Counter Hit, the ground bounce can link into a dashing 5K for a combo. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Data in [] represents values on Clean Hit. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. How much Wall Damage is applied when the move connects on hit. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. . After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. I "modernized" the Blinkitys version to be more accessible. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Vote for Leo's tiers . Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Toggle search. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Sol releases a pillar of flame that slowly crawls along the ground. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. I want to pre-face this by saying that tier-lists don't matter. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Causes floating crumple on ground hit, delaying a follow-up will force stand. For example, if Sol has 15% popularity the top 150 players are counted. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Hes quick enough to punish you easily and quick enough to close the gap. Axl will likely attempt to reset to neutral over extending pressure sequences. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Tiers for Guilty Gear Strive - EventHubs This is a very small sample size, so should be taken with a big spoon of salt. Has four active windows, but only hits once. Usually something like to a. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). sweep that can slip under many attacks. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Baiken is very nimble and annoying to deal with in the neutral. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Launches opponent on hit if combo'd into. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Despite what the animation implies, it can hit certain crouching opponents. Hard knockdown on ground hit or Counter Hit. Privileged 3 frame normal that does it all. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Loss, similar to regular strikes. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Guilty Gear -Strive-. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. When a character's hurtbox is entirely beneath an opponent's attack. She's plus for days, but you can find an opening if you're patient. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Being a former Leo player confirms my own beliefs about him. Combos into 6S on crouching opponents and links into c.S on Counter Hit. A honest discussion about Sol Badguy's viability in GG: Strive Launches opponent and switches sides on hit, hard knockdown upon landing. Published on 3 Mar 2023. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. An input method to perform a special move in the air as fast as possible after you leave the ground.
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